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GAME: Dream of the Blood Moon

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Description

I couldn't really find an appropriate category to submit this here :(

THIS IS NOT A PICTURE BUT RATHER AN ENTIRE PLAYABLE GAME
(Well, technically this a picture, but it isn't the main point)


The game is available at dream-of-the-bloodmoon.com

The Website is no longer up, but I re-published it on itch.io:
cubehero.itch.io/dream-of-the-…


A short video of it is available at www.youtube.com/watch?v=Rz6ahg…


This is my first full game and I made it almost completely by myself! It's also the first time I've worked on a 3D game, using the Unreal Development Kit.
Some of the textures and models were taken from the UDK, and the sounds are all from freesound.org, though I remixed some of them.

Regarding the game itself: This is a single player first person horror game inspired by the likes of Slender and the SCP series of games. It's set in a nightmare landscape and tells a short story.
You will probably need some patience to be able to play this as part of the game is being lost in unfamiliar surroundings and finding out puzzle solutions.
Please have sound turned on while playing, it is actually necessary to complete the game!

I've learned a lot during the making of this game and worked hard to make it the best it can be with the possibilities I had.
Please leave me some feedback here or with the feedback form on the game website if you play it, that would make me very happy!
(the website no longer exists, but of course you can still give me feedback here)

The game has been tested quite thoroughly, but I can't guarantee it's completely free of bugs of course.
Being a solo project, it's not very optimised and will sadly not run well on older systems.
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© 2012 - 2024 cubehero
Comments231
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I have made an brief analysis of the enemy A.I. based on my own experience. I did that on version 1.1 of the game:

Verified- I'm at least 95% sure it's true.

Potential Bug- Possibly not an implemented feature.

* [Verified] [Potential Bug] If the player doesn't change position at all upon starting the game the ghost is inactive giving unlimited grace period. This questions if ghost's aggression algorytm is influenced on amount of steps player makes. Red light rarely can come from the distance questioning, if ghost is randomly exploring area in the distance.

* The ghost does not spawn on the map instantly upon start of the game and it takes some time for it.

* [Verified] The ghost's overall speed rises upon collecting more tears.

* The ghost's overall speed rises the more time is spend during playthrough.

* [Verified] Teleportation is limited to invisible points on the map.

* The ghost slightly slows down, when player is staring at her to remove fog but ghost is not being enraged yet. Slowness effect is cancelled once ghost becomes enraged or some time passes. Ghost no longer becomes slowed down if aggression value is too high.

* [Verified] The ghost almost always receives updated position of the player on the map. Ghost receives new position info more often the higher is current aggression value. Ghost doesn't know player's position out of nowhere, when in the maze.

* Visiting puzzle locations, that limits player's maneuver slows ghost down until puzzle is solved or aborted.

* Visiting location with active flames to extinguish disables ghost's entire aggression until puzzle is solved or location aborted. If I am wrong the player is simply given few minutes to solve the puzzle and than ghost kicks in.

* If the player is too far from the ghost she teleports.

* [Verified] The ghost always spawns at specified distance from the player.

* [Verified] Picking up a tear forces the ghost to teleport regardless of distance from the player or current game's state.

* Placing a tear under the tree makes ghost pleased and she slows down for some time even when not every tear was given.

* [Verified] The ghost upon becoming enraged will teleport away after some time passes or instead will cancel anger if player went away too far. 

* During maze puzzle the ghost upon losing eye contact with the player will never follow direction she saw the player to be heading to.

* The ghost leaves player alone after being caught by an furious garden guardian until next player's respawn.

* [Verified] It is possible for the ghost (outside maze) to lower red light's intensity for a short time even, when ghost is being very close to the player. Ghost may lower the intensity by 100%.

* [Verified] Lastly, the ghost despawns forever upon bringing all the tears to the tree.



Am I being right, since i'm trying to understand her behavior? I know I may be wrong.

Also a question:

What is the name of a track playing during the game?